This is a top down perspective I'm doing of the construction and 'feel' of world building. So, my focus is to get the feel of level down first then populate with meshes and art. this about a month of work, (i'm working full time so it took longer on a calendar than that).
Plans : Continued blocking
Substance designer and trim sheets for materials.
Unity 5 GI lighting bake (extended maps asset)
The challenge here has been to make a fictional design feel like the show and movie while honoring the concept. I originally blocked the level with the "actual" specs of the ship, and it felt cramped and claustrophobic. So I had to embellish space. Intend to make it work with occlusion to prevent rooms from overlapping eachother. :p
The level is currently playable.