This piece is part of an introductory hard surface modeling series I developed for my students. In the fourth assignment of the series, we focus on creating a retro game controller inspired by the SNES or NES—this one's my own playful take, the Super Reneedo!
At this stage in the course, students are introduced to key hard surface workflows including baking high-to-low detail, working within poly limits, using decals, and refining their material painting in Substance Painter. This assignment builds directly on earlier foundational modeling and UV exercises, giving students their first deep dive into efficient game-ready asset creation.
Modeling done in Maya, textured in Substance Painter, and rendered here in Sketchfab