Video game artist with a background in Level Design and world building who has lead small teams of artists in Unity. 3D and 2D focused and always looking for ways to grow and hone the art pipeline.
Lead Artist, May, 2012 – Present
Works and communicates closely with Programmer/Designer
Create 3D models of modular and customizable buildings and environments
Create hand painted textures - Unique and Modular
Create Character concepts, models, textures, rigs, and animations