Video game artist with a background in Level Design and world building who has lead small teams of artists in Unity. 3D and 2D focused and always looking for ways to grow and hone the art pipeline.
FREELANCE | DENVER, CO | 2012 - 2019
As a freelancer, I have had the opportunity to build and create many different
styles of products solving unique and interesting Game Design/Game Art
problems.
Games:
▪ Gemology - Designed the art and lighting pipeline.
▪ Gravity Ghost - Direct Client instruction. Created 2D environmental art
assets and illustrations.
▪ Ever, Jane - World Building, 3D/2D Game art and Art pipeline design.
▪ Scale - Level Design and World building.
Orcutt|Winslow is a prestigious architectural firm in Phoenix, Arizona where I was
tasked with creating digital experiences, animations, lighting, and renderings to
help represent architectural visions for multi-million dollar projects.
▪ 3D modelled unique interior design and architectural assets based
directly from designer concepts.
▪ Created moving images, dynamic lighting scenes and cinematic camera
shots for client presentations.
3 TURN PRODUCTIONS | DENVER, COLORADO | 2012 - 2018
At 3 Turn Productions, I contributed to the world building, environment, and level
design of a beautiful regency era inspired fictional English town in the Jane
Austen universe.
▪ I worked closely and communicated with the Creative Director, Technical
Director and Art Director to establish Art and Design Pipeline studio
standards.
▪ I also created Character, Environmental, and Game UI/UX assets for Ever,
Jane. (Video Game)
▪ Additionally I took on responsibility outside of the job expectations such
as overseeing on-boarding and training of junior artists from various
backgrounds and across disciplines in and around Game Art and Design.