Renee Nejo
Renee Nejo
Game Art/Design Professor & Freelancer. Not Available
Bellevue, WA, United States

About

Video game artist with a background in Level Design and world building who has lead small teams of artists in Unity. 3D and 2D focused and always looking for ways to grow and hone the art pipeline.

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Skills

Digital Painting3D ModelingLightingLow-poly ModelingParticle EffectsRiggingTexturingGame DesignGame DevelopmentHigh-poly ModelingPhoto-manipulationLevel DesignWorld BuildingUnityPBR TexturingTexture BakingGame UI

Software proficiency

3ds Max
3ds Max
Cinema 4D
Cinema 4D
Maya
Maya
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Marmoset Toolbag
Marmoset Toolbag
Unreal Engine
Unreal Engine
ZBrush
ZBrush
Unity
Unity
Marvelous Designer
Marvelous Designer
Premiere
Premiere
Procreate
Procreate
Adobe Substance 3D assets
Adobe Substance 3D assets
Nomad Sculpt
Nomad Sculpt

Productions

    • Video Game
      Helskate
    • Year
      2025
    • Role
      Prop Artist
    • Company
      Webble
    • Video Game
      La Hacienda
    • Year
      2017
    • Role
      3D Artist
    • Company
      Numinous Games
    • Video Game
      Gravity Ghost
    • Year
      2015
    • Role
      Illustrator
    • Company
      Ivy Games
    • Video Game
      Ever Jane
    • Year
      2016
    • Role
      Lead Artist
    • Company
      3 Turn Productions

Experience

  • Game Design/Art Generalist Freelancer at Self
    Denver, CO, United States of America
    January 2012 - January 2019

    FREELANCE | DENVER, CO | 2012 - 2019

    As a freelancer, I have had the opportunity to build and create many different

    styles of products solving unique and interesting Game Design/Game Art

    problems.

    Games:

    ▪ Gemology - Designed the art and lighting pipeline.

    ▪ Gravity Ghost - Direct Client instruction. Created 2D environmental art

    assets and illustrations.

    ▪ Ever, Jane - World Building, 3D/2D Game art and Art pipeline design.

    ▪ Scale - Level Design and World building.

  • 3D Graphics Artist at Orcutt|Winslow
    Phoenix, United States of America
    January 2012 - January 2013

    Orcutt|Winslow is a prestigious architectural firm in Phoenix, Arizona where I was

    tasked with creating digital experiences, animations, lighting, and renderings to

    help represent architectural visions for multi-million dollar projects.

    ▪ 3D modelled unique interior design and architectural assets based

    directly from designer concepts.

    ▪ Created moving images, dynamic lighting scenes and cinematic camera

    shots for client presentations.

  • Art Lead at 3 Turn Productions
    Denver, United States of America
    May 2012 - December 2018

    3 TURN PRODUCTIONS | DENVER, COLORADO | 2012 - 2018

    At 3 Turn Productions, I contributed to the world building, environment, and level

    design of a beautiful regency era inspired fictional English town in the Jane

    Austen universe.

    ▪ I worked closely and communicated with the Creative Director, Technical

    Director and Art Director to establish Art and Design Pipeline studio

    standards.

    ▪ I also created Character, Environmental, and Game UI/UX assets for Ever,

    Jane. (Video Game)

    ▪ Additionally I took on responsibility outside of the job expectations such

    as overseeing on-boarding and training of junior artists from various

    backgrounds and across disciplines in and around Game Art and Design.

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