This is my final pass on a 3D Fan-art Piece I did based on a the concept from Studio 8's Prop Pack (here: https://lnkd.in/gyhKjc2e). Inspiration hit me after looking into some Stylizedstation content. It all started with the chair as a hand painting study and the rest was history.
I've been working on pieces here and there, dropping them here from time to time over the course of a year. Finally it's all together. I modeled Base Meshes and Low Poly assets in Autodesk Maya and did all High Poly detail sculpts in Maxon ZBrush. Materials were created by hand in Adobe Substance Painter. I focused on hand painted only for my own practice. It is put together in Marmoset Tool Bag for the browser and Unity URP (Universal Render Pipeline) for final rendering.
This was so much fun to make and use as resource to share the process with students.