Craftsman's Shop of Magic - Stylized 3D Game Environment Assets
Unity Universal Render Pipeling

Unity Universal Render Pipeling

Skull Chair - Material, Bake, High Poly

Skull Chair - Material, Bake, High Poly

Skull Chest- Material, Bake, High Poly

Skull Chest- Material, Bake, High Poly

Scroll Bucket- Material,  High Poly, Bake

Scroll Bucket- Material, High Poly, Bake

Floor - Material, Bake, highpoly

Floor - Material, Bake, highpoly

Table Props - Bake and Material

Table Props - Bake and Material

Monsterra and Table Runner - Bake, Material

Monsterra and Table Runner - Bake, Material

Cauldron - Baked, High Poly, Material

Cauldron - Baked, High Poly, Material

Craftsman's Shop of Magic - Stylized 3D Game Environment Assets

This is my final pass on a 3D Fan-art Piece I did based on a the concept from Studio 8's Prop Pack (here: https://lnkd.in/gyhKjc2e). Inspiration hit me after looking into some Stylizedstation content. It all started with the chair as a hand painting study and the rest was history.

I've been working on pieces here and there, dropping them here from time to time over the course of a year. Finally it's all together. I modeled Base Meshes and Low Poly assets in Autodesk Maya and did all High Poly detail sculpts in Maxon ZBrush. Materials were created by hand in Adobe Substance Painter. I focused on hand painted only for my own practice. It is put together in Marmoset Tool Bag for the browser and Unity URP (Universal Render Pipeline) for final rendering.
This was so much fun to make and use as resource to share the process with students.

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